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Monday, November 2, 2009

TOP FIVE SCARIEST VIDEO GAME

TOP FIVE SCARIEST VIDEO GAME

TOP 5 SCARIEST VIDEO GAME
"THE HOUSE OF THE DEAD"

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The House of the Dead is a first-person, light gun arcade game released in 1996 by Sega.

Players assume the role of agents Thomas Rogan and "G" in their efforts to repel the dangerous, inhumane experiments of Dr. Curien, a madman.

The House of the Dead is a rail shooter light gun game. Players use a light gun (or mouse, in the PC version) to aim and shoot at approaching enemies. The characters' pistols use magazines, and are required to reload once each magazine is empty. A set of torches next to the magazine of each player represents remaining health. When a player is hurt or shoots a civilian, one of their torches is removed, signifying damage. A player is dead when all torches are lost. A player may then continue by inserting more credits, if playing on an arcade machine, and pressing the "continue" or "start" button. There are first-aid packs available throughout the game that will restore one torch. These are found either in the possession of civilians that the player has rescued or inside breakable objects. Similarly, there are also special items located in breakable objects that will grant a bonus to whoever shoots it.

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Throughout the course of the game, players are given numerous situations in which their actions will have an effect on the direction of gameplay. For instance, in the beginning of the game, a civilian is about to be thrown off the bridge to his death. If players save the civilian, they will enter the house directly through the front door; however, if the civilian dies, players are redirected to an underground route through the sewers. This branching path system was also implemented in the sequels.



TOP 4 SCARIEST VIDEO GAME


"ALIEN VS PREDATOR"

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This is a chronological list of games in the Alien and Predator science fiction franchises. There have been thirty-five officially licensed video games, one trading card game, and one tabletop miniatures game released based on the franchises.

The first video game connected to the Alien franchise was released in 1982, based on the 1979 film Alien. Subsequent games were based on that film and its sequels Aliens (1986), Alien 3 (1992), and Alien Resurrection (1997).
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Like the films on which they are based, the stories of the games are set in a fictional universe in which alien races and species have dangerous conflicts with humans and with each other. The games pit human, Alien, and Predator characters against one other in various fights for survival. The settings of the games vary, with most of the stories taking place far in the future.


TOP 3 SCARIEST VIDEO GAME
"RESIDENT EVIL"

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Resident Evil, known in Japan as Bio hazard , is a video game series and media franchise consisting of comic books, novelizations, films, and a variety of collectibles, including action figures, strategy guides and publications.

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Utilizing heavy horror elements, puzzle solving, and a lot of action, most of the games in the main Resident Evil series have been released to positive reviews. Many of the games, most notably Resident Evil 2 and Resident Evil 4, have been bestowed with multiple Game of the Year honors and frequently placed on lists of the best games ever made. A common criticism of the series is its odd placement of puzzles. When speaking of Code: Veronica, one critic wrote that the game is "still largely a puzzle-driven (as opposed to plot driven) experience." Capcom has been commended, however, for making an attempt to phase out and better integrate the puzzles, with IGN writing that the puzzles of Resident Evil 4 are "not so obscure that they can't be figured out, and indeed many of them are downright clever."

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The success of the Resident Evil series has resulted in Guinness World Records awarding the series eight world records in the Guinness World Records: Gamers Edition 2008. These records include Most Live-Action Movie Sequels, Action-Adventure Game with the Most Novelizations, and the dubious honor of Worst Game Dialogue Ever for the line "Here's a lock pick. It might be handy if you, the master of unlocking, take it with you". The 2009 Gamers Edition noted the series alongside other long running franchises for its impact and legacy.


TOP 2 SCARIEST VIDEO GAME


"FATAL FRAME"

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Fatal Frame, known as Project Zero in Europe and Australia, and as Zero in Japan, is a survival horror video game series, so far consisting of four games and a spin-off. The first and second games in the series were released for the PlayStation 2 and Xbox, the third game is only available for the PlayStation 2, and the fourth game has been released exclusively for the Wii. The series' plot deals with ghosts, exorcism, and dark Shinto rituals.

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Created by Tecmo, Fatal Frame is one of the most well received survival horror games to date, largely due to the atmospheric music, dark and claustrophobic environments, emphasis on aesthetics and art design and the variety of spirits encountered during the course of the game. The main object of the game is to solve a mystery which is linked to old Japanese superstitions. The player's main enemies are ghosts; a few are friendly, but most are not. The only form of defense is a camera obscura, which allows the player to exorcise ghosts by taking a picture of them and thus, sealing their spirit in the film.

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THE SCARIEST VIDEO GAME


"SILENT HILL"

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Silent Hill is a survival horror video game franchise, developed and published by Konami. The first four games in the series were created by Team Silent, which has since disbanded.

The series is known for its complex storylines revealed through cinematic cut scenes and in-game notes. Each game unfolds like a movie, with the player's actions determining several possible endings they receive. The series is also acclaimed for its detailed, disturbing environments and chilling soundtracks provided by composer Akira Yamaoka.

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Some sound effects seem to have been included simply to frighten and alarm rather than cause actual physical harm in the game. Composer Akira Yamaoka has provided atmospheric and emotional music for the series, which ranges from the first game's post-industrial noise music to more traditional melancholy piano solos to heavy rock pieces

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