Saturday, September 29, 2007

TOP 5 SCARIEST VIDEO GAME






The House of the Dead



is a rail shooter light gun game. Players use a light gun (or mouse, in the PC version) to aim and shoot at approaching enemies. The characters' pistols use magazines for rounds, and are required to reload once each magazine is empty. To reload the magazine, players aim somewhere outside of the play screen and squeeze the trigger. A set of torches next to the clip of each player represents remaining health. Anytime a player is attacked or shoots a civilian, one of their torches is removed, signifying damage. A player is considered "dead" when all of his or her torches are lost. A player may then continue by inserting more credits (if playing on an arcade machine) and pressing the "continue" or "start" button. There are First-aid packs available throughout the stages that will restore one torch, or unit of health. These are found either in the possession of civilians that the player has rescued or inside breakable objects located in the background of the gameplay. Similarly, there are also special items located in breakable objects that will grant a bonus to the score of whoever shoots it.
This game was one of the first to implement the "branching path" game mechanic. Throughout the course of the game, players are given numerous situations in which their actions will have an effect on the direction of gameplay. For instance, in the beginning of the game, a male civilian is about to be thrown off the bridge to his death. If players shoot the zombie and save the civilian, they will enter the house directly through the front door. However, if the civilian dies, players are redirected to an underground route through the sewers. There are other critical points in which the players' actions decide where they go. This branching path system was also implemented in subsequent installments to the series.



On December 18, 1998, AMS agents Thomas Rogan and "G" are sent on an assignment to investigate a panicked phone call from Rogan's girlfriend Sophie Richards and a series of disappearances at the Curien Mansion, home laboratory of Dr. Curien, an acclaimed biochemist and geneticist. Dr. Curien was obsessed with discovering the very nature of life and death, backed by the DBR Corporation and its scientists. The nature of the experiments, however, drove Dr. Curien insane, resulting in him releasing his experimental subjects onto the unsuspecting world.
Amidst the chaos wrought by Curien, Rogan and "G" face many formidable foes, including The Chariot (Type 27), a plated undead warrior who mortally wounds Sophie (whether she survives the wound or not depends on player performance upon beating the game), The Hangedman (Type 41), a gargoyle-like creature which sees to it that she cannot escape the mansion grounds, as well as The Hermit (Type 6803), a mutant spider crab guarding the passageway leading to Curien's restricted research area.
Upon confronting Curien, the AMS agents are treated to his greatest masterpiece, The Magician (Type 0), a humanoid creature with mastery over fire. Ironically, after he releases the creature from its incubation chamber, Dr. Curien is killed by his creation; "The Magician" seemed to have reached a state of sentience in which he feels an inferior being such as a human has no place in giving him instructions. To prevent the Magician from escaping the mansion and destroying the world, Rogan and "G" killed it before any harm could be done.

TOP 4 SCARIEST VIDEO GAME




Alien vs Predator



was a first-person shooter developed by Rebellion Software and published by Atari for the Atari Jaguar in 1994. Based on the Alien vs. Predator franchise, the game allowed the player to choose one of three characters: the Alien, the Predator, or Colonial Marine Pvt. Lance Lewis.
The game's engine is much like Wolfenstein 3D: a flat plane, no stairs or open elevators, two-dimensional sprites, and all walls turn at 90 degrees (but sometimes with transparency). Each character was well balanced and provided a different gameplay style (the levels were the same, but the strategies different). Playing as the Marine, you had computer terminals to learn the ill fates of the other marines (similar to the PDAs in System Shock). Many fans consider this to be one of the best games for the Jaguar.
Alien vs Predator for the Jaguar console is a precursor to the popular PC game series released in 1999, which used 3D polygon graphics. Some still prefer the Jaguar version, as the sprites could more closely duplicate cinema quality than primitive 3D polygons.
The Alien's objective was to rescue the Alien Queen, who was being held captive on the Predator's spaceship on Sublevel 1. The Alien always starts the game from Sublevel 5. Since the survival of the Alien hive was more important than an individual Alien and also because the Alien could not use medkits as the Predator and Space Marine could, it had to depend on cocooning Space Marines in order to extend the gameplay. You could have up to three cocoons. If an Alien died with surviving cocoons, the last cocooned Space Marine would turn into an Alien. If an Alien died with no cocoons in existence, the game ended. Since the Alien could not use the elevators, it had to use the airducts to advance from Sublevel to Sublevel. Once the Alien Queen is freed, the game ends. The Alien scenario is generally considered to be the easiest of the scenarios, since the character is faster than the Predators and Marines and does not fight the facehuggers or the Alien Queen. The Alien may also roam the air ducts free of other enemies, especially helpful while allowing cocoons to mature. It is the shortest mode, fundamentally a point A to point B challenge. The Alien scenario is the only scenario which the player can have extra lives.



The Predator's objective was to get to the Alien's ship and kill the Alien Queen in order to claim her skull. The Predator always started the game from Sublevel 1. The Predator could not use the airducts, instead using the elevators to advance from Sublevel to Sublevel. The Predator could also pick up medkits and keep them in reserve until needing to use them by pressing a special button. The Predator also operated under an 'honour system' whereby it lost points for killing an Alien or Space Marine whilst cloaked but gained points for uncloaked kills. The weapons available to the Predator were dictated in part by their honour points - as such too many dishonourable killings could result in losing or failing to acquire weapons.

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