Saturday, September 29, 2007


Alien vs Predator

was a first-person shooter developed by Rebellion Software and published by Atari for the Atari Jaguar in 1994. Based on the Alien vs. Predator franchise, the game allowed the player to choose one of three characters: the Alien, the Predator, or Colonial Marine Pvt. Lance Lewis.
The game's engine is much like Wolfenstein 3D: a flat plane, no stairs or open elevators, two-dimensional sprites, and all walls turn at 90 degrees (but sometimes with transparency). Each character was well balanced and provided a different gameplay style (the levels were the same, but the strategies different). Playing as the Marine, you had computer terminals to learn the ill fates of the other marines (similar to the PDAs in System Shock). Many fans consider this to be one of the best games for the Jaguar.
Alien vs Predator for the Jaguar console is a precursor to the popular PC game series released in 1999, which used 3D polygon graphics. Some still prefer the Jaguar version, as the sprites could more closely duplicate cinema quality than primitive 3D polygons.
The Alien's objective was to rescue the Alien Queen, who was being held captive on the Predator's spaceship on Sublevel 1. The Alien always starts the game from Sublevel 5. Since the survival of the Alien hive was more important than an individual Alien and also because the Alien could not use medkits as the Predator and Space Marine could, it had to depend on cocooning Space Marines in order to extend the gameplay. You could have up to three cocoons. If an Alien died with surviving cocoons, the last cocooned Space Marine would turn into an Alien. If an Alien died with no cocoons in existence, the game ended. Since the Alien could not use the elevators, it had to use the airducts to advance from Sublevel to Sublevel. Once the Alien Queen is freed, the game ends. The Alien scenario is generally considered to be the easiest of the scenarios, since the character is faster than the Predators and Marines and does not fight the facehuggers or the Alien Queen. The Alien may also roam the air ducts free of other enemies, especially helpful while allowing cocoons to mature. It is the shortest mode, fundamentally a point A to point B challenge. The Alien scenario is the only scenario which the player can have extra lives.

The Predator's objective was to get to the Alien's ship and kill the Alien Queen in order to claim her skull. The Predator always started the game from Sublevel 1. The Predator could not use the airducts, instead using the elevators to advance from Sublevel to Sublevel. The Predator could also pick up medkits and keep them in reserve until needing to use them by pressing a special button. The Predator also operated under an 'honour system' whereby it lost points for killing an Alien or Space Marine whilst cloaked but gained points for uncloaked kills. The weapons available to the Predator were dictated in part by their honour points - as such too many dishonourable killings could result in losing or failing to acquire weapons.

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